How fast do FACEIT players requeue? We checked 33,604 matches
Real FACEIT CS2 data: the median player starts a new match 14.5 minutes after the last one ends, and 41% are back within 10 minutes. Charts, risk curve and method.
You finally get rid of a teammate who spent the whole half typing instead of trading. The match ends, you hit Find Match again, and the accept screen shows the same name. It feels like bad luck, but mostly it's timing. You both finished at the same moment, you're both the same Elo, and you both queued straight back in.
We wanted to know how often that really happens, so we pulled the last 100 CS2 matches for every player tracked with dodged.it from the FACEIT API and measured the time between one match finishing and the same player's next match starting.
Most players are back in a match within 10 minutes
The gap is measured from FACEIT's finished_at on one match to started_at on the next, so it already includes the queue, the accept screen and the map veto. Almost nobody manages it in under 3 minutes. From there it climbs fast: 17.3% are in their next match within 5 minutes and half within 15.
Source: FACEIT match history of 341 players tracked with dodged.it, pulled 27 Sep 2026.
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| Minutes after match end | % of matches |
|---|---|
| 0–1 | 0% |
| 1–2 | 0.1% |
| 2–3 | 2.2% |
| 3–4 | 7.2% |
| 4–5 | 7.7% |
| 5–6 | 6.4% |
| 6–7 | 5.7% |
| 7–8 | 4.6% |
| 8–9 | 4% |
| 9–10 | 2.9% |
| 10–11 | 2.7% |
| 11–12 | 2.1% |
| 12–13 | 1.6% |
| 13–14 | 1.5% |
| 14–15 | 1.3% |
| 15–16 | 1% |
| 16–17 | 0.9% |
| 17–18 | 0.9% |
| 18–19 | 0.8% |
| 19–20 | 0.7% |
| 20–21 | 0.6% |
| 21–22 | 0.6% |
| 22–23 | 0.4% |
| 23–24 | 0.5% |
| 24–25 | 0.4% |
| 25–26 | 0.4% |
| 26–27 | 0.4% |
| 27–28 | 0.3% |
| 28–29 | 0.3% |
| 29–30 | 0.3% |
| 30–31 | 0.3% |
| 31–32 | 0.3% |
| 32–33 | 0.2% |
| 33–34 | 0.2% |
| 34–35 | 0.2% |
| 35–36 | 0.2% |
| 36–37 | 0.2% |
| 37–38 | 0.2% |
| 38–39 | 0.2% |
| 39–40 | 0.2% |
| 40–41 | 0.2% |
| 41–42 | 0.1% |
| 42–43 | 0.2% |
| 43–44 | 0.2% |
| 44–45 | 0.2% |
| 45–46 | 0.1% |
| 46–47 | 0.2% |
| 47–48 | 0.1% |
| 48–49 | 0.1% |
| 49–50 | 0.1% |
| 50–51 | 0.2% |
| 51–52 | 0.1% |
| 52–53 | 0.2% |
| 53–54 | 0.1% |
| 54–55 | 0.1% |
| 55–56 | 0.1% |
| 56–57 | 0.1% |
| 57–58 | 0.2% |
| 58–59 | 0.1% |
| 59–60 | 0.1% |
The tall red bars on the left are the requeue reflex. The long tail on the right is everyone who took a break, ate something, went to bed, or didn't touch FACEIT for a week. Those gaps are so long that the average gap comes out at about 18 hours, while the median is 14.5 minutes. The average is useless here. The median describes the typical case.
The longer they're quiet, the less likely they come back
Knowing that half of all players requeue fast isn't enough when you're trying to decide about one specific player right now. The more useful question is: they finished X minutes ago and haven't started a new match yet, so how likely are they to start one soon?
Source: 33,604 FACEIT matches from 341 tracked players. Each point is based on at least 8,956 matches.
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| Quiet for | New match within 1 h | Matches |
|---|---|---|
| 0 min | 63.7% | 33,589 |
| 2 min | 63.9% | 33,525 |
| 5 min | 56.8% | 27,785 |
| 10 min | 40.4% | 19,848 |
| 15 min | 30.2% | 16,758 |
| 20 min | 24.7% | 15,341 |
| 30 min | 18.9% | 13,913 |
| 45 min | 14.7% | 12,845 |
| 1 h | 12% | 12,180 |
| 1.5 h | 8.5% | 11,271 |
| 2 h | 6.5% | 10,709 |
| 3 h | 4.6% | 10,012 |
| 4 h | 3.5% | 9,552 |
| 5 h | 2.7% | 9,212 |
| 6 h | 2% | 8,956 |
Right after a match, the chance of another one starting within the hour is 63.7%. It holds up for the first few minutes (they're in queue), then drops quickly. After 10 quiet minutes it's 40.4%, after 45 minutes 14.7%, and after 4 hours only 3.5%. Someone who hasn't come back in the first quarter of an hour has usually stopped, or at least paused.
This is why the dodged.it bot uses the risk levels it does: HIGH under 10 minutes, MIGHT BE IN GAME from 10 to 45 minutes (they may have requeued and be mid-match already), LOW from 45 minutes, and SLEEPING after 4 hours.
Sessions are shorter than you'd think
Splitting everyone's history into sessions wherever there was more than an hour between matches gives 12,192 sessions. The median session is 2 matches and the average is 2.76. A third of the time, people play one match and stop.
Source: FACEIT match history of 341 players tracked with dodged.it.
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| Matches in session | % of sessions |
|---|---|
| 1 | 33.4% |
| 2 | 25.8% |
| 3 | 16.2% |
| 4 | 9.4% |
| 5 | 5.7% |
| 6 | 3.4% |
| 7 | 2.2% |
| 8+ | 4% |
So when someone does requeue, they usually play one or two more and then they're gone. If you're trying to avoid them, you rarely have to sit out a whole evening. You have to skip the next 15 minutes, and maybe the one match after that.
What this means when you're trying to dodge someone
- The worst moment to queue is the moment your match ends if the player you want to avoid was in it or finished at the same time. Take the 10 minutes, watch a demo round, then queue.
- The safest moment is while they're mid-match. A FACEIT match lasts 35.2 minutes at the median (full breakdown here), so if you know they started one a few minutes ago, you have a window.
- After 45 minutes of silence, the odds are on your side, and after a few hours they're very unlikely to show up.
The hard part is knowing when their match ended. FACEIT won't tell you unless you keep their profile open and refresh it. That's what the bot does for you: you /track them once, and it messages you when a match ends, together with the risk level. There's a step-by-step guide here.
How we measured this
On 27 September 2026 we requested the most recent 100 CS2 matches for each of the 341 players tracked with dodged.it, using FACEIT's public Data API. That gave 33,604 finished matches. For every match we took the gap to the same player's next match. A player's latest match, which has no “next” yet, counts as still waiting, so the percentages are shares of all matches. Anything that isn't a gap between two real matches (a match that overlaps the next one because of data quirks) was dropped. There were 15 of those.
FAQ
How soon do FACEIT players queue again after a match?
In our sample of 33,604 CS2 matches, the median time from one match finishing to the next one starting was 14.5 minutes. 41% of matches were followed by a new match within 10 minutes, and 64% within an hour.
When is it safe to queue if I want to avoid a specific player?
The first 10 to 15 minutes after their match ends is the riskiest window. If they haven't started a new match 45 minutes after finishing, the chance they start one in the next hour falls to about 15%, and after 4 hours it is about 3.5%.
How many matches do FACEIT players play in a row?
Splitting play into sessions at any break longer than an hour, the median session was 2 matches and the average was 2.8. A third of sessions were a single match.